Black Sheep Project is a new action MMORPG developed by NEOWIZ. The game uses Diablo III's physics engine, Havok, and all combat moves and basic behaviors are calculated in real time through the physics engine, rather than being designed in advance. Players in the game can experience other action online games do not have fighting moves. A large number of scene interactive content, as well as an excellent sense of action percussion, so that "Black Sheep Project" in the action game fans have the title of "online devil May cry".
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In addition to the standard fighting actions such as blocking and tumbling, "Black Sheep Plan" also has new actions such as stepping on the wall to reverse jump and stepping on the monster body rebound, similar to the action setting of "Devil May Cry". In addition, players can also use their own weapons to block enemy arrows.
Multiple weapon insertion depth influences the damage value. The game has an excellent sense of impact, there are physical collisions between the models, and the volume relationship calculation, which will produce hard and real collisions against each other. In addition, the damage determination in the game is not only affected by body parts, but also the depth of the weapon insertion will affect the damage determination and value.
All combat actions and basic actions in the game are calculated in real time using the Havok physics engine, rather than being designed in advance. Such as the posture of the monster falling to the ground after being hit, the action of landing after flying, etc., are based on the law of movement of the object in reality, through the engine calculation. Different weapons, different skills, different parts of the hit, the monster will show a different hit effect, by the impact of the knife action, the monster will show a different death posture.
All items seen on the ground can be used as weapons to throw at the enemy, different projectiles produce different damage effects, such as powder kegs thrown into the enemy, will produce a chain reaction of explosions, causing large-scale damage, and ice will produce a stationary effect on the enemy.
Scene interaction freedom High ground items can be used as weapons
Use your enemies to smash buildings and throw them into the air
Move and dodge according to the monster's attack
Dynamic fuzzy effect
Bosses can also chop up items and attack players with shards
Game experience map