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Real CS field four types

2018-05-01 14:24:00

The real CS military expansion game originated from the United States, because this game is not only a field activity for amateurs, but also an opportunity to hone personal will and improve personal quality. In just a few years, this alternative and special game quickly spread all over the world, many large, medium and small enterprises as a goal, actively participate in and organize various field activities, through this game, guide and inspire employees to play their potential, in order to improve the viability and competitiveness of enterprises.

1. Rescue hostages
1

This article is based on experience

2

Both sides of the health value of three (that is: three lives) bullets can be set according to the length of the game, under normal circumstances, the game starts to time 30 minutes for a time, each person carries a number of rounds, and so on. When the hit person's health lights turn off, indicating zero health, the combatant raises his gun above his head and exits along the designated route. The health of the hostage, sheriff, and gangster leader is defined as five (i.e., five lives), if the deputy commander is set to four (i.e., four lives).

3

The decision of the outcome: a verdict against the bandits: the police will safely rescue the hostages to the designated position within the specified time, and there are people to survive; The bandits were all shot dead by the police within the prescribed time; b Negative judgment against the police: the police failed to rescue the hostage safely within the prescribed time; The police were all shot dead by the bandits within the prescribed time; Hostage killed by police (hostage health reduced to zero).

4

In the process of the game, the staff in the premise of not interfering with the game personnel in the field, one is to play a safety protection role, the second is to remind the game personnel at any time not to make physical contact, so as to avoid injury and damage to the equipment, the third is to serve as a referee to instruct the personnel without health value to leave the field and determine the win or lose.

2. Take the fortress
1

The two sides of the game enter the field according to the prescribed channel: a the defender enters the field first, the commander arranges the defensive position of the combatants according to the map, and directs the combatants to build defensive fortifications, and sends a signal after entering the combat position, the battle begins. b attack side in the field by the commander based on the map and tactical analysis, arrange the attack point of the fighters.

2

Both sides of the health value of three (that is: three lives) bullets can be set according to the length of the game, under normal circumstances, the game starts to time 30 minutes for a time, each person carries a number of rounds, and so on. When the hit person's health lights turn off, indicating zero health, the combatant raises his gun above his head and exits along the designated route. The commander's health can be defined as five (i.e., five lives). At the same time, the staff should announce the change of the situation, when the chief and deputy commanders were killed when the team was judged negative.

3

The decision of victory and defeat: a: The offensive side fails to occupy the command post of the defensive side within the prescribed time; The attacking side is all killed by the defending side within the prescribed time; The commander of the attack was killed by the defenders; b Award victory to the attacking side: the attacking side takes the command post of the defending side within the prescribed time; The attacking side captures the commander of the defending side alive within the specified time: capture 1-2 players alive, the attacking side wins. c With more participants, the commander is killed, promoted from the deputy commander to the commander, at the same time, the staff should announce the change of the situation, when the chief and deputy commanders are killed, the team is judged negative.

4

In the process of the game, the staff in the premise of not interfering with the game personnel in the field, one is to play a safety protection role, the second is to remind the game personnel at any time not to make physical contact, so as to avoid injury and damage to the equipment, the third is to serve as a referee to instruct the personnel without health value to leave the field and determine the win or lose.

3. Battle for barracks
1

The two sides of the game enter the field according to the prescribed channel: a the defense enters the field first, the commander arranges the position of the combatants according to the map, and directs the combatants to build offensive and defensive offensives, and notifies the service personnel of the start of the battle when the position is settled. In the field of attack, the commander arranges the attack points of the fighters according to the map and tactical analysis.

2

Both sides of the health value of three (that is: three lives) bullets can be set according to the length of the game, under normal circumstances, the game starts to time 30 minutes for a time, each person carries a number of rounds, and so on. When the hit person's health lights turn off, indicating zero health, the combatant raises his gun above his head and exits along the designated route. The commander's health can be defined as five (i.e., five lives).

3

The decision of the outcome: a: The offensive side wins: the offensive side takes the barracks of the defensive side within the specified time; The attacking side kills all the defenders within the prescribed time; The attack killed the commander of the defense; b The defense wins: The defense successfully holds the barracks within the specified time; The defender kills all the attackers within the prescribed time; The defenders killed the attacking commander. c More participants in the commander was killed, from the deputy commander promoted to commander, at the same time the staff should announce the change of the situation, when the chief and deputy commanders were killed when the team was judged negative.

4

In the process of the game, the staff in the premise of not interfering with the game personnel in the field, one is to play a safety protection role, the second is to remind the game personnel at any time not to make physical contact, so as to avoid injury and damage to the equipment, the third is to serve as a referee to instruct the personnel without health value to leave the field and determine the win or lose.

4. VTP Escape
1

The two sides of the game enter the venue successively according to the prescribed channel: a police advanced entry, the sheriff arranges the escape route according to the map, and notifies the service personnel after the location is determined. b bandits set up ambush points at the downhill intersection, and start the game after the double release is ready.

2

Both sides of the health value of three (that is: three lives) bullets can be set according to the length of the game, under normal circumstances, the game starts to time 30 minutes for a time, each person carries a number of rounds, and so on. When the hit person's health lights turn off, indicating zero health, the combatant raises his gun above his head and exits along the designated route. The health of the hostage, sheriff, and gangster leader is defined as five (i.e., five lives), if the deputy commander is set to four (i.e., four lives).

3

The decision of the outcome: a verdict against the bandits: the police VIP arrived at the designated position at the specified time; The bandits were all shot dead by the police within the prescribed time; b Negative judgment against the police: the police VIP did not arrive at the designated location within the prescribed time; The police VIP was shot dead by the bandits. c With a large number of participants, the chief and chief of police were shot and promoted from deputy to chief and chief of police, while the staff should announce the change on the scene.

4

In the process of the game, the staff inspects the field without interfering with the game personnel, one is to play a safety protection role, and the other is to remind the game personnel at any time not to make physical contact, so as to avoid injury and damage to equipment.

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