Games, everyone is no stranger, but do you know what type of game you play? How many categories are there in the game? Here is to give you a brief introduction, popularize the knowledge.
Action games (ACT) Players control the game characters in a variety of ways, skills, the use of various weapons and tools to destroy the enemy or save themselves or complete the game task to pass the game. Action games are generally divided into three categories: 2D, 2.5D, and 3D. Features: 1. This kind of game pays attention to the refreshing and smooth feeling of the game, and does not deliberately pursue the story plot. 2. Simple operation, easy to use, nervous stimulation. 3. Early games had obvious level Settings.
Adventure games (AVG) Adventure games usually provide the player with a set plot or a setting within a story. At the same time, players must solve puzzles with the development of the story, and then use puzzles and adventures to carry out the following game, and finally complete the task and purpose of the game design. Adventure games are generally divided into two categories: (1) Action adventure games: such games contain more action elements and test the player's operating skills, but there are fewer scenes to fight and kill the enemy, and the characters have few levels, skills and other growth, and also contain a relatively small amount of puzzle elements. The most famous action adventure games are the Tomb Raider series, the Prince of Persia series, and the Ghost Warrior series. (2) Text adventure games: These games take the story as the first element, and can also be regarded as the electronic novel type. The most mainstream themes are detective and love. Famous detective works such as the Detective Jingomiya Teraburo series and the Reverse Judge series. Romance adventure games are far better than the former in terms of the depth and breadth of the story. The general pattern is to produce different endings through the choices the protagonist makes in the story. Games often include collectible elements such as CG and music. Classics such as "Autumn Memories", "Heartbeat Memories".
First-person point of view Shooting games (FPS) : First-person refers to the game in the game, with the player's point of view to watch the game, the game screen does not have the role of the player. FPS is a popular game type from the United States, which originated from the maze game on the early Apple computer and the ACT game on the game console. After integrating the characteristics of the two categories, the game expression has been greatly improved by introducing the first perspective and three-dimensional graphics, and it is characterized by the sense of game insertion and game interactivity. Masterpieces: Quake, CS, DOOM
(4) Fighting games (FTG) : This type of game born in the arcade has brought huge returns to businesses because of the short time of each game. A game in which the player controls various characters in combat with a character controlled by a computer or another player. Its basic feature is that in a narrow scene, through the complex button sequence to control the two sides of the characters for one-on-one fighting, divided into 2D 3D two categories. 2D generally uses a head-up lens, and 3D generally uses a third perspective.
(5) Music games (MUG) : The player makes the specified input in the exact time, and gives the quantitative score of the player's grasp of the rhythm after the end. A game that cultivates players' musical sensitivity and enhances their musical perception. Representative works: Strong dance group, strong orchestra, Taidrum master
(6) Puzzle games (PUZ) : More players need to think and judge the rules of the game. Slow to play, more elegant, mainly cultivate the player in a certain aspect of intelligence and reaction ability. Such games usually belong to some small games, in short, the game that mainly relies on the player's brain can be called puzzle games. Representative: Tetris, Bubble dragon, Xiao Xiao music
(7) Racing games (RAC) : games that simulate various types of racing sports on the computer, usually in the competition scene, pay great attention to image and sound technology, often representing the cutting-edge technology of computer games. Exciting, strong sense of reality, loved by fans.
(8) Sports games (SPG) : Sports games are to simulate realistic sports competitions by controlling or managing the athletes or teams in the games, and the sports items we are familiar with can be found in the games. Due to the fairness and antagonism of sports itself, sports games have been included in the WCG e-sports competition. Representative works: Street basketball, NBALive, Live Football, FIFA
(9) Shooting games (STG) : The shooting class mentioned here does not refer to shootout games, but refers to pure aircraft shooting, by the player to control a variety of flying objects (mainly aircraft) to complete the task or pass the game. There are two types of such games, one is called science fiction flight simulation games, unreal, imaginary space for the content, such as "Free space", "Star Wars" series; The other is called the real flight simulation game, based on the real world, to win the authenticity, the pursuit of authenticity, to achieve the feeling of immersive. Such as "Imperial Aerial battle" series, "Su-27" and so on.
(10) Tabletop games (TAB) : simulation of toys in real life. Board and card games are also board games. Representative works: Monopoly, The SIMS, Mahjong, fighting the landlord
Real Time Strategy game (RTS) : The ultimate form of strategy game development. Representative works: Starcraft, Warcraft
Role-playing games (RPGS) : The type of game that most resonates with players. Its birth was marked by the release of ENIX's Dragon Quest. An RPG is a game that reveals the world of its creator to the player. Construct a world, virtual or real, in which the player can enjoy adventure, play, grow, and feel the ideas that the producer wants to convey to the player. Features: 1. One of the defining features of all RPGS is a leveling system that represents the growth of the player character's abilities. 2. The game is varied and highly playable. 3. A compelling story is the main selling point of RPG games. 4. The operation requirements are not high, and the game time is very long. 5. RPGS are a simulation of real life.
Strategy games (SLGS) : Games in which players use strategy to compete with computers or other players in order to achieve various forms of victory, unification, or colonizing alien colonies. Tower defense games mainly represent a type of strategy game that prevents enemy attacks by building defensive facilities or installing turrets on the game map
Card game (CCG) : A game in which the player controls the character through card combat mode. Rich card types make the game rich in variety, giving players unlimited fun.
(15) Simulation business game (SIM) : The player plays the role of manager and manages the virtual real world in the game.
(16) MUD game (MUD) : It is a general term for text online games, and it is also the earliest online games, without graphics, all of which are composed of text and character paintings, usually martial arts themes.
(17) Massively multiplayer online role playing game (MMORPG) : It is a kind of online game. In all role-playing games, the player assumes the role of a fictional character and controls many of that character's activities.
MOBA (Multiplayer Online Tactical Arena) : In this type of game, equipment is usually purchased during combat, players are usually divided into two teams, and the two teams compete against each other in a decentralized game map, and each player controls the selected character through an RTS-style interface. However, unlike traditional hardcore RTS games like StarCraft, these games usually do not require the operation of the building blocks, training units and other organizational units common in RTS games, and players only control their chosen characters.
(19) VR Technology training - Knowledge and content to be learned in the game direction After years of research and discussion, the teaching team of Extreme Technology has summarized a set of teaching methods that are more suitable for Chinese college students and IT talents to learn, as well as a group of more refined and effective training courses. The course is divided into two directions of art and program, and the modular teaching design helps students to step forward. Each aspect is divided into three stages: primary (8 weeks), intermediate (8 weeks) and advanced (8 weeks). The knowledge is explained based on a large number of actual game cases, and the students are provided with comprehensive and systematic professional VR/AR education. According to the needs of enterprises to keep pace with The Times, technology is constantly updated, a variety of elective courses, to help students get a higher starting point and salary. Art includes 2D and 3D. In the early stage, I learned 2D art: drawing, sketching, color, ps hand painting and other four knowledge systems. During the study, I needed 150 paper paintings and 80 PS hand painting. In the later stage, I learned 3D art, including 10 software such as Photoshop, 3ds max, Unity3D, ZBrush, Bodypaint/C4D and 12 plug-ins. During the study period, a total of 40 models of various types were made, including 8 sets of actions and 2 Unity art projects (special effects and scene optimization), which fundamentally ensured the learning quality of students. The program course is divided into three stages: primary stage, middle stage and high stage, and adopts modular teaching method step by step. In each stage, 320 class hours are spent on learning three languages: C#, Lua and uLua, the use of Unity3D engine, and the design and development of VR platform. During the learning period, more than 10 games and applications for various platforms have been produced.
If a friend has other questions about game development technology, game art, 3d animation, you can search "extreme VR" to understand